

The compliment from Ed Fries is awesome. He says "As far as animation goes this team has some of the best animators in the game business. They hand animate everything." A lot of games make extensive use of mo-cap. I think it can be good, especially for cut-scenes, but 9 times out of 10 it's better to have more exaggeration or just physically impossible moves that can't be mo-capped. I mean, check out the stuff that TJ and Cameron animated and then try to tell me you think mo-cap looks better than by-hand animation. In our case we couldn't mo-cap a rocket-packing, ledge-jumping hero anyways.
In fact, it seems most of the articles praise the animation, with one exception: Gamespot said that "...the animation still needs some polishing..." and frankly they're right. Thank you, Gamespot. A lot of the stuff in the demo is still in progress and I was starting to worry that people thought that its current state was good enough. Who wants to make animation that's "good enough?"