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Okay, okay so I'm three months late posting this, but I was busy trying to get our next AAA game green-lit. Huge props go out to Jim, Matt and Jared (owners of Airtight Games) for avoiding any layoffs at the end of Dark Void. In a time when studios everywhere are experiencing dramatic downsizing, if not outright closure, Airtight has made a deliberate effort to keep the workload (and paychecks) uninterrupted. As the Dark Void build got locked down and people rolled off of it they were able to move directly onto the Dark Void DLC team or to help pitch new projects. I can't tell you what everyone is working on now that the DLC has shipped, but the important part is that we're all still working.