Had a blast animating this weapon for Warframe!
I confess, the initial Quatz anim that shipped was a bit of a rush job: video reference on Thursday, one reload on Friday, one reload Monday, changed both reloads to actually eject/replace magazine on Tuesday (was originally just a plunger), then hands off for release Wednesday. The animation looked fine in Maya, but there were some in-engine bugs that had to be hotfixed shortly after.