Monday, October 31, 2011

Where've I Been & What's New?


So I disappear from the blog for over a year and then just start posting again with no explanation? How dare I?

To be fair I actually started blogging again last year, but I've been doing it over at KennyRoy.com because, well, people actually read that blog. So general animation stuff goes there, and things that relate to me, but are also probably somewhat animation related will go here - but probably not as often as at the other site so go subscribe to that blog for more regular doses of animation goodness.

There's a lot of stuff I've wanted to post, but now it's sort of old news, so here's one giant brain dump about everything that's new in my life since I posted my 2010 demo reel last June:


New Computer
So, after my last computer went down in a blaze of glory while I was in the middle of crafting my 2010 demo reel, I finally got to upgrade. This was my first time building a machine completely from scratch.

I was pretty relieved when it worked on the first try.



Old Country
I had so much fun working at Airtight and I'm going to miss some really great friends. Redmond is a great city too. There's all kinds of stuff to do outdoors and a culture that really embraces both my wife's "crunchy granola" tendencies and my tech/nerd tendencies. However, my wife and I decided it was time to return home to Ontario to be close to family. So we loaded up the car for the cross-country drive from Washington, up to British Columbia, and across Canada to Ontario. Olive didn't have much room, but she was a trooper.

It was a bit scary to quit a perfectly good job without having a new one lined up first, especially these days, but we'd be back with family while I looked for work so we knew we'd be okay. After a few days of taking it slow we got impatient and pulled an all-nighter to arrive a day earlier than planned so we could finally relax and be at home again in the land of maple syrup.



New Job
Thanks to my new Franken-puter I was able to finish my reel and after pimping it out all over the province I landed the job I really wanted at Digital Extremes.
Admittedly, I was a bit conflicted between working on animated features or television in Toronto, or working on games in London. In the end, DE made an offer first and after one whole year here I'm so glad they did. It turns out that DE has consistently been recognized as one of the top/best employers in Canada. I'm having a blast working on Star Trek and I've even started doing some mocap acting from time to time at our in-house capture volume. Below is a picture of my fellow animator, who's done most of our mocap acting in the past, in our old studio. We've recently moved to a brand new, much fancier office, but our capture volume is still in transition.



New City
So I got the job and it was time to move again - at least this time the drive was a LOT shorter than it was from Washington. I miss Redmond, but London is called The Forest City for a reason (though after last winter I learned it could just as easily be called The Buried Under Snow City) and it's growing on me.
In truth, this city is one of the main reasons I wanted to work at DE. I've worked in Toronto before and the 2.5hr/day commute really takes it's toll. True, it's possible to live in the city, but I didn't want to live in the concrete jungle. What we really wanted was a house we could call our own and a yard for the dog and a garden - which we couldn't responsibly afford anywhere near Toronto.


New Apartment
The plan was to settle down and buy a house, but I had to live somewhere in the meantime so we found this great apartment within walking distance of work - which really helped when the snow was so bad the buses stopped running and we discovered the tire treads on our car were woefully inadequate - probably due as much to that cross-country drive as to the fact that they we hadn't replaced them since we bought our used car.



New Son!!!
The biggest change of all came just after midnight on the morning of May 29th, our new son, Elias Douglas Victor "DUGTOR" Sormin! (My wife won't actually let me call him that, though.)
Kids are hard. Total respect to all the good parents out there. He's adorable and fun though - just not so much at 1:30am, and 3:30am, and 5:30am, and 7:30am....


New Blog
Like I said before, I've started contributing to the blog over at KennyRoy.com - though I've cut back a bit since Elias was born. Kenny's got a fantastic thing going on over there. There's video tutorials and monthly lectures and his info is always of the sort that you can immediately turn around and start using in your daily animation workflow. There's some theory, sure, but above all else his tips are practical. Highly recommended. The blog is free to anyone, but you can check out a preview of the paid content here or better yet, sign up for 10 days free using the promo code friendsofkenny and cancel any time with no obligation. Just be sure to let him know timsormin sent you.


New House!
After months of searching we finally found a house that we could afford with a responsible mortgage, close enough to work, and with a yard that we can customize however we like. We compromised in that it's only semi-detached, but it was less than half the price we would've paid if I had taken a job in Toronto. I don't really have a picture of the house, but here's a half-naked picture of me in the backyard taken on International Handstand Day.






As you can see there's plenty of lush greenery around and we love it that way. There's no houses behind us, just a strip of forest with a private golf club on the other side so it's nice and quiet.


New CSA
I don't know if we'll ever find another CSA (Community Supported Agriculture) as good as Jubilee Biodynamic Farm, but we did manage to find a local CSA that's doing an admirable job.

Basically, a CSA works like this: you invest in a local farm and in return you receive seasonal produce. Usually you pay a seasonal subscription fee, but some farms will allow you to invest the sweat of your brow instead. I can't recommend it enough. Not only is it a great way to make sure you eat enough fresh food and try new things, it also promotes a more sustainable, responsible food production system. Farmer Eric explains it better:





Now, most CSAs are not biodynamic. Many are organic, but even more importantly they're local and farming isn't easy. I believe the only way to support and improve a more sustainable food system is to support the farmers that grow that food.


And Now, On With The New!
...

Friday, October 28, 2011

"Malcolm" - Awesome New Free Rig From AnimSchool.com





I've been eagerly anticipating this one ever since they announced it. Then, after they released the Softimage version they went and made me wait for over a month to get the Maya version! Well, I guess that's the reality of creating two complete, feature film quality rigs in separate packages. Check out the video below to get a sense of what this rig is capable of.



(Part 1 of a very thorough demonstration of the rig is available on YouTube)
As a bonus you can also download a free version of Adam Burke's excellent abxPicker MEL script for Maya 2011+. I loved using the old, free version of this script and was sad when the new version for Maya 2011 was no longer free.
To get your copy of abxPicker and the Malcolm rig click on the image at the top of this article or, for you lazy types, just click right here.

Wednesday, August 17, 2011

Demo Reel Feedback from Animation Mentor Jean-Denis Haas

Animation Mentor hosted a contest at CTNx 2010 for a free eCrit of two randomly selected demo reels. I submitted my latest reel and was one of the winners! I found JD's critique useful and there's no sense hogging all of the wisdom to myself so it's about time I shared it here with the rest of you.





Below are the notes that I took away from JD's eCrit:

Notes from AM CTNx eCrit of Tim Sormin's Animation Reel

Fortunately for me, my reel had already done its job by landing me the job that I wanted. I didn't have the time (or in some cases didn't have the Maya files) to edit any of the actual animation, but for educational purposes I decided to re-edit my reel based on his feedback. Here's the shorter, more focused result:





I think it's better, but I accidentally killed the audio - oops! So thanks JD and Animation Mentor. Hopefully this info will help me, and any readers I may have at this humble blog, make better reels in the future.


Tuesday, June 01, 2010

New Demo Reels



Game Animation Reel:
I am responsible for all player-character and enemy animation in this reel. No motion capture was used on this project. Animation was created using Maya. I was also responsible for integrating these into the game using the Unreal Editor.
Narrative Animation Reel:
I created all of the character and prop animation in this reel using Maya, with the following exceptions:
- Alvin and The Chipmunks was created using Voodoo (R+H proprietary anim software)
- The Chipmunk concert run cycles were pre-made cycles that I constrained to a motion path and then modified to climb up the mic stands.
You can download these reels by right-clicking the links in the "My Portfolio" section of the sidebar to the right and choosing to "Save Link As..." (or "Save Target As..." for you folks rocking Internet Explorer)

Monday, May 17, 2010

Airtight Games vs. Penny Arcade Ping Pong Challenge 2010

Part of my match at the Airtight vs. Penny Arcade Ping Pong Challenge. Unfortunately, I lost the match 1:2




Monday, April 05, 2010

Old Yeller

My computer just went to the big render farm in the sky.

The timing is pretty crappy as I was in the middle of a personal project, but I'm pretty sure all the HDD's are fine - just the mobo has gasped its last. Looks like I'll be replacing it a year earlier than planned, but considering this thing was already 3yrs old when I bought it used 3yrs ago and it could still do a good job of running simple Maya scenes I'd say it didn't go quietly into the night.

R.I.P. Old Yeller.

Perhaps a trip to newegg.com will help me come to grips with my loss.

Friday, March 12, 2010

Creative Drawing

Drawing is hard for several reasons, but one of the reasons is that it's often hard to decide what to draw. Being loose and creative is easier said than done. I'm starting to look into ways to keep the pressure off and try to keep my logical left-brain out of the mix. Here are a couple of things I've found so far:
Keys to Drawing from Imagination
I borrowed this book from the library and though I only got through the first couple of chapters before I had to return it, I liked where it was going. The first step is to "doodle with purpose." It's easy to do and it makes a great warm up exercise. Parka has a great review of this book here. Actually, if you like art-of books or instructional art books Parka is a great blog to subscribe to.
Alchemy
This is an open source drawing application that is specifically designed to engage your right-brain. It has tools to automatically mirror and even a random brush that creates unexpected shapes that can then inspire you to follow a direction you would never have thought of on your own. It's a bit hard to explain in words so check out this video of Alchemy in action if you're interested:



There are quite a few examples from users on YouTube.

Dark Void Has Shipped and We're All Still Employed

Dark Void is on store shelves so go buy it! It's now under $30 on Amazon and it really is a ton of fun to rocketpack into the middle of a firefight, land right in front of a menacing robot and Falcon-punch 'em right in the face!

Okay, okay so I'm three months late posting this, but I was busy trying to get our next AAA game green-lit. Huge props go out to Jim, Matt and Jared (owners of Airtight Games) for avoiding any layoffs at the end of Dark Void. In a time when studios everywhere are experiencing dramatic downsizing, if not outright closure, Airtight has made a deliberate effort to keep the workload (and paychecks) uninterrupted. As the Dark Void build got locked down and people rolled off of it they were able to move directly onto the Dark Void DLC team or to help pitch new projects. I can't tell you what everyone is working on now that the DLC has shipped, but the important part is that we're all still working.

Tuesday, December 08, 2009

:: Dark Void | Jetpack Attack ::

Cool little in-browser game using what looks like orthographic sprites of real Dark Void game assets:

Monday, October 12, 2009