
2019-02-07
2019-02-06
2019-02-05
Claws Stealth Attack vs. Kubrow

(No doggos were harmed in the making of this animation. See? Good boi gets up again!)
2019-02-04
2019-02-01
2019-01-31
2019-01-30
2019-01-29
2019-01-28
2013-12-20
Hopping Ball (3ds Max)
I'm learning to animate in 3ds Max for an upcoming freelance gig.
It's a little like that episode in every superhero TV show ever where the main character loses their powers and has to go back to doing everything the hard way. They have an existential crisis, but then they realize that it was never their powers that made them a hero, it was their character...
...or maybe it's just a matter of putting the right keys on the right frames. Could be that.
It's actually a pretty comfortable transition thanks to 2014's new "Maya Interaction" mode so I can use the Alt+Mouse viewport navigation that is so committed to muscle memory.
Simple Ball Rig courtesy of Cláudio Escobar.
2013-12-10
Freelance: Micro Bat
Micro Bat Vlad by BitGem on Sketchfab
2013-11-07
"Child of Light" Announcement Trailer
This is the most gorgeous and exciting thing I've seen in a long while. The art and JRPG elements are exactly what I want in a game. I was so bummed at first because I thought it was a PS4 exclusive (and I'm not getting one any time soon) but then BAM! it's coming out for everything! Can't wait!
2013-10-14
Freelance: Micro Wizard
2013-10-04
2013-10-03
iAnimate Games: Winter 2013 Student Showcase
2013-02-13
iAnimate Podcast with Robert "Darryl" Purdy (Far Cry 3)
I've listened to a lot of animation podcasts over the years: The Animation Podcast, Speaking Of Animation, Spline Doctors, 10th Muse. I haven't listened to every single episode of these but those I have listened to are almost always about film animation or animation as a general art form or games as a general topic. This is the first time I've heard a podcast that was exactly about the things I deal with every day and I couldn't stop nodding my head "yes!" as I listened to it.

2012-03-23
Blocking Technique by Kevin Jackson (Updated)
Update: Kevin has uploaded Part 2 in which he shows how the technique works in an actual shot with more complexity. He also shows off a few more of the many fantastic functions of the MGtools suite of MEL scripts.
2012-02-09
Keith Lango "Retires" From Online Animation Instruction

The original online mentor for animation, Keith Lango, is going dark. Oh he's still animating and even teaching, but he's closing the book on his long-running online instruction and blogging.
Ten years ago, when I was in school, there wasn't the plethora of awesome online animation resources there are today. If you wanted to print out some classic animation notes there was (and still is) AnimationMeat.com; If you wanted a forum to meet people, get feedback on your WIP, be inspired or get some practice there was 10secondclub, CG-Char, Digital|Rendering and a few others; If you wanted really clear and practical tutorials about HOW to animate there was Keith Lango.
Over the years he added even more resources like videos that explained things even more clearly, or personally tailored 1-on-1 online animation mentorship.
Today, there's a lot of competing online animation instruction options available and Keith leads a pretty full life as it is so he won't be creating any new online material, but all of the old stuff will be kept online so if you haven't benefited from it yet, you still can.
The Classic TutorialsSo thanks a bunch, Keith. I never met you, but I learned a lot from you about animation, dealing with disappointment gracefully, and remembering that there are a lot of things in life that are far more important than animation.
The Video Tutorials:`(
Keith's YouTube Channel
For those of you who don't necessarily want to sign up for the much larger commitment of time and money that schools like Animation Mentor, iAnimate, or AnimShcool require but really want quality, on-going animation wisdom rejoice! KennyRoy has picked up the torch and is doing a fantastic job of carrying it forward.
2011-10-31
Where've I Been & What's New?
To be fair I actually started blogging again last year, but I've been doing it over at KennyRoy.com because, well, people actually read that blog. So general animation stuff goes there, and things that relate to me, but are also probably somewhat animation related will go here - but probably not as often as at the other site so go subscribe to that blog for more regular doses of animation goodness.
There's a lot of stuff I've wanted to post, but now it's sort of old news, so here's one giant brain dump about everything that's new in my life since I posted my 2010 demo reel last June:
I was pretty relieved when it worked on the first try.
It was a bit scary to quit a perfectly good job without having a new one lined up first, especially these days, but we'd be back with family while I looked for work so we knew we'd be okay. After a few days of taking it slow we got impatient and pulled an all-nighter to arrive a day earlier than planned so we could finally relax and be at home again in the land of maple syrup.
Admittedly, I was a bit conflicted between working on animated features or television in Toronto, or working on games in London. In the end, DE made an offer first and after one whole year here I'm so glad they did. It turns out that DE has consistently been recognized as one of the top/best employers in Canada. I'm having a blast working on Star Trek and I've even started doing some mocap acting from time to time at our in-house capture volume. Below is a picture of my fellow animator, who's done most of our mocap acting in the past, in our old studio. We've recently moved to a brand new, much fancier office, but our capture volume is still in transition.
In truth, this city is one of the main reasons I wanted to work at DE. I've worked in Toronto before and the 2.5hr/day commute really takes it's toll. True, it's possible to live in the city, but I didn't want to live in the concrete jungle. What we really wanted was a house we could call our own and a yard for the dog and a garden - which we couldn't responsibly afford anywhere near Toronto.

Basically, a CSA works like this: you invest in a local farm and in return you receive seasonal produce. Usually you pay a seasonal subscription fee, but some farms will allow you to invest the sweat of your brow instead. I can't recommend it enough. Not only is it a great way to make sure you eat enough fresh food and try new things, it also promotes a more sustainable, responsible food production system. Farmer Eric explains it better:
Now, most CSAs are not biodynamic. Many are organic, but even more importantly they're local and farming isn't easy. I believe the only way to support and improve a more sustainable food system is to support the farmers that grow that food.
And Now, On With The New!
...
2011-10-28
"Malcolm" - Awesome New Free Rig From AnimSchool.com
I've been eagerly anticipating this one ever since they announced it. Then, after they released the Softimage version they went and made me wait for over a month to get the Maya version! Well, I guess that's the reality of creating two complete, feature film quality rigs in separate packages. Check out the video below to get a sense of what this rig is capable of.
(Part 1 of a very thorough demonstration of the rig is available on YouTube)
As a bonus you can also download a free version of Adam Burke's excellent abxPicker MEL script for Maya 2011+. I loved using the old, free version of this script and was sad when the new version for Maya 2011 was no longer free.
To get your copy of abxPicker and the Malcolm rig click on the image at the top of this article or, for you lazy types, just click right here.
2011-08-17
Demo Reel Feedback from Animation Mentor Jean-Denis Haas
Below are the notes that I took away from JD's eCrit:
Notes from AM CTNx eCrit of Tim Sormin's Animation Reel
Fortunately for me, my reel had already done its job by landing me the job that I wanted. I didn't have the time (or in some cases didn't have the Maya files) to edit any of the actual animation, but for educational purposes I decided to re-edit my reel based on his feedback. Here's the shorter, more focused result:
I think it's better, but I accidentally killed the audio - oops! So thanks JD and Animation Mentor. Hopefully this info will help me, and any readers I may have at this humble blog, make better reels in the future.
2010-06-01
New Demo Reels
Game Animation Reel:
I am responsible for all player-character and enemy animation in this reel. No motion capture was used on this project. Animation was created using Maya. I was also responsible for integrating these into the game using the Unreal Editor.
Narrative Animation Reel:
I created all of the character and prop animation in this reel using Maya, with the following exceptions:
- Alvin and The Chipmunks was created using Voodoo (R+H proprietary anim software)
- The Chipmunk concert run cycles were pre-made cycles that I constrained to a motion path and then modified to climb up the mic stands.
You can download these reels by right-clicking the links in the "My Portfolio" section of the sidebar to the right and choosing to "Save Link As..." (or "Save Target As..." for you folks rocking Internet Explorer)
2010-05-17
Airtight Games vs. Penny Arcade Ping Pong Challenge 2010
2010-04-05
Old Yeller
The timing is pretty crappy as I was in the middle of a personal project, but I'm pretty sure all the HDD's are fine - just the mobo has gasped its last. Looks like I'll be replacing it a year earlier than planned, but considering this thing was already 3yrs old when I bought it used 3yrs ago and it could still do a good job of running simple Maya scenes I'd say it didn't go quietly into the night.
R.I.P. Old Yeller.
Perhaps a trip to newegg.com will help me come to grips with my loss.
2010-03-12
Creative Drawing
Keys to Drawing from Imagination
I borrowed this book from the library and though I only got through the first couple of chapters before I had to return it, I liked where it was going. The first step is to "doodle with purpose." It's easy to do and it makes a great warm up exercise. Parka has a great review of this book here. Actually, if you like art-of books or instructional art books Parka is a great blog to subscribe to.
Alchemy
This is an open source drawing application that is specifically designed to engage your right-brain. It has tools to automatically mirror and even a random brush that creates unexpected shapes that can then inspire you to follow a direction you would never have thought of on your own. It's a bit hard to explain in words so check out this video of Alchemy in action if you're interested:
There are quite a few examples from users on YouTube.
Dark Void Has Shipped and We're All Still Employed
Dark Void is on store shelves so go buy it! It's now under $30 on Amazon and it really is a ton of fun to rocketpack into the middle of a firefight, land right in front of a menacing robot and Falcon-punch 'em right in the face!Okay, okay so I'm three months late posting this, but I was busy trying to get our next AAA game green-lit. Huge props go out to Jim, Matt and Jared (owners of Airtight Games) for avoiding any layoffs at the end of Dark Void. In a time when studios everywhere are experiencing dramatic downsizing, if not outright closure, Airtight has made a deliberate effort to keep the workload (and paychecks) uninterrupted. As the Dark Void build got locked down and people rolled off of it they were able to move directly onto the Dark Void DLC team or to help pitch new projects. I can't tell you what everyone is working on now that the DLC has shipped, but the important part is that we're all still working.
2009-12-08
:: Dark Void | Jetpack Attack ::
2009-10-12
Dark Void - Tesla Roadster Sweepstakes
2009-10-09
John Williams: Thanks for everything
John Williams joined Southern's art faculty during my junior year. If I had to pick one word to describe him, it would be "passionate." The man was on fire for his beliefs, wouldn't accept less than 100% from his students, and never held back criticism when it was needed or praise when it was deserved. I've never felt so afraid to disappoint, so encouraged to excel, or so rewarded for my efforts as I did in his drawing and illustration classes.His children were born while I was a student at SAU. I only found out he was sick last week.
Thanks for everything, John. You will be missed.
2009-09-15
Pencil Test Depot = Awesome new blog dedicated to my favourite form of animation

I love art that is still a work in progress. When I took a trip to Europe and did the whole gallery/cathedral/monument circuit I realized that as beautiful as the finished art was I actually liked the unfinished works better. Finished paintings by the renaissance masters were amazing - so amazing that they almost make you forget about the artist. They almost become entities unto themselves and it's hard to imagine that the canvas was ever blank.
Michelangelo's David
was once just a chunk of rock and as impressive as it is, it was much easier to see the hand of the artist and appreciate his skill when I turned around and viewed his "unfinished" slave sculptures.I guess that's why, when it comes to animation, I love watching rough pencil tests so much. When the finished product is in theatres it has such a sheen of polish on it that it's hard to see the touch of the artist. The magic is so complete that you just believe the characters are alive. Of course that's the whole point - and it's the mark of a great animator to make you believe it. But what I really love is when I see these drawings, that are still clearly drawings - just pencil on paper - and they STILL come to life. The magic is still there, but I enjoy it that much more because I KNOW I'm being tricked. There's a magician behind it, putting his heart into his craft, fearing his work isn't good enough, sacrificing his time to get it just right, learning new things as he does it. It's beautiful and so, so inspiring.
I usually have to scour the Internet looking for great pencil tests because they're just not commonly available, but recently I had the pleasant surprise of finding all my searching was no longer needed. Jamaal Bradley has made it easy for people like me by starting a new blog dedicated entirely to pencil tests.
"...Pencil Test Depot..." has most of the work I had found on my own and promises to continue posting more. Go check it out if you like pencil tests, and subscribe if you want ongoing inspiration. I highly recommend it.
Interesting article from GamesBeat about the history of Airtight Games
To fund their venture, Deal and his three partners (excluding Fries) each anted up $6,000. The $24,000 start-up fund, he hoped, would carry them until they got a contract. Until they found a publisher, each member (and their families) had to live off savings. The team met anywhere they could, from coffee houses to the nearby public library. “We started small and built slowly,” said Deal.
Read the whole article here: How Airtight Games started a console game studio with just $24,000
2009-09-10
Proof that I went to PAX '09
original source: Kotaku.com
2009-09-02
Disney set to acquire Marvel
original source: animatednews.comSoon Disney will own Marvel Entertainment. Hmm. I don't really know what to think. It's certainly interesting, but I really can't say whether it's good or bad. Seems like an odd mix, but then I never would have thought I'd see Donald Duck fighting side by side with Squall Leonhart and Kingdom Hearts turned out to be kinda good.
Stan "The Man" seems to think it's good
Animation pundit Mayerson disagrees
If nothing else, it will at least be interesting.
original source: kotaku.comGolden Jetpack
On a subtler note, I think this swag-bag for members of the press is really smart. It's a little different, it's certainly appropriate for a game with a lot of flight and vertigo in it, and it's stuff that the traveling press might actually have occasion to use.
So good job marketing team, except why don't the developers get tons of free stuff?
2009-09-01
Bear McCreary, of BSG and Terminator SCC fame is the composer for Dark Void
Here it is straight from Bear's BSG BlogAnd here's an interview he gave on Gamespot
This is actually really old news, but I haven't posted in about 5 months so I'm playing catch up. I think this news came out just about the day that I made my last post.
In a stroke of pure brilliance the powers that be approached Bear McCreary, the rising star known for his fantastic work on Battlestar Galactica and Terminator: The Sarah Connor Chronicles, to see if he would be interested in lending his unique musical aesthetic to Dark Void. It turns out that Bear was not only excited to accept this new challenge but that he is actually a big fan of games and, in particular, a certain Man from Capcom, who can only be described as Mega. Wow, some things just come together perfectly. Serendipity, I suppose.
Bear uses a very interesting mix of traditional orchestral scoring and some unusual tribal instrument solos. Anyways, the music fits our game perfectly and what's more it sounds so great that some commenters have gone so far as to say that the music alone will be worth the price of the game - that may be, but I hope you enjoy playing it too.
2009-04-02
8-bit Dark Void
There are a lot of fans of the classics here at Airtight so sometimes someone will whip up a fun little bit of mock art - even our composer. So, seeing as yesterday was April Fool's Day, Capcom took the opportunity to share this stuff with the rest of you. Follow the link for more 8-bit artwork and an awesome remix of the theme music by Dark Void's composer: Dark Void's New Look
2009-02-21
New Demo Reel [Updated]
If you are an Ontario studio seeking an animator for film, broadcast, or games please contact me for a copy of my current demo reel: timsormin*at*gmail*dot*com
[UPDATE]: My wife and I have decided to put off our return to Ontario and stay here in Redmond for a while. Looks like I'll be here for another summer of ultimate frisbee with the Airtight gang! I am now working on a new, unannounced title.
2009-01-30
2009-01-23
Some Refreshing News
Blue Sky has moved it's studio from New York all the way, um, next door to Connecticut to take advantage of the "Hollywood East" tax breaks offered there. The best part is that instead of huge layoffs, they're actually expanding and hiring more people. Now I realize this plan was initiated long before the whole US economy collapse thing became big news, but it looks as if some smart planning may have saved some people their jobs, and that's always a good thing.
2008-12-18
Behind the Scenes at Airtight via The Seattle Times
The local newspaper stopped by to take a look around and give a bit of a profile of us last week. If you're curious, there's some interesting info about our studio that I don't think has been made public before. Obviously, with the game still in progress no one can give it a glowing review, but it seems like most people are impressed with it so far and are looking forward to seeing the finished product. This guy doesn't seem to offer much of an opinion, however, opting to mostly give quotes from people who work here. (Click the picture to read the article)
2008-11-07
"UP" Trailer Looks Great


























